[DESIGN] Tavern Design Documents
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Thread: [DESIGN] Tavern Design Documents

  1. #1
    Matt's Avatar

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    [DESIGN] Tavern Design Documents

    Originally Posted in the Dev Pub
    The content presented below was originally brewed in the oak barrels of the Dev Pub forums. After allowing this thread time to properly age, it is now ready for public consumption and has thusly been moved into this forum for all to enjoy. Please note that finely aged Dev Pub threads may contain outdated designs and information. That said, we still encourage you to leave feedback as we'd love to get some new opinions on all this.


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    This is a look into the tentative design documents that have been made for tavern jobs and the tavern itself. Everything in the following is liable to change and get adjusted as we go along but we wanted to give you a glimpse into how early design document drafts often look (aka, drafty and unpolished!). Plus, we're very keen to get your feedback on all of this. So what follows is a word-for-word copy/paste of our first draft of tavern design documents. Let us know what you think (don't hold back) and feel free to ask any questions you may have as well. Enjoy!



    Tavern Overview


    • Make craft beers from ingredients
    • Serve NPC’s
    • Decorate your tavern
    • Change the tavern sign
    • Hire staff


    A top-down view of the tavern's layout.

    Stock
    You can pre-craft beers using beer recipes, or make your own and name them, by using the crafting station.

    You can use the Ledger to order in pre-made beers, the quality of which are dictated by location and Rep level.

    The amount of beer left is denoted by using Status Trigger and looking at the bar on the keg, or during the minigame when this is always visible.

    Serving
    Use the sign to open the tavern and customers will begin to appear.

    They will find a table to sit at and then order via an icon above their heads.

    The icon will show one of 4 cup types: acorn cup, wooden mug, pewter tankard and a large wooden stein. It will also show the number of the beer.

    Press B, X or Y to pick up a cup into that slot (you can pick up 3), then move to the numbered kegs.

    Switch to the cup you want as per a tool, and hold R trigger to start filling.

    The bigger the cup the longer it takes to fill (a cup icon appears under the keg).


    Filling a cup from a keg.

    Then you can run to a patron and hold A to enter the Gifting screen and Gift the beer. Only cups you hold will appear on the Gifting screen.

    As they are waiting, a green circle bar around the patron’s order icon ticks down to red. This is their patience level. If it expires they will leave and your Rep will take a hit.

    There may be spillages which will make you or patrons fall over if they step on it, so for this there is a bucket that you can assign or just pick up. You need to fill it from the water pump, then put the water on the spillage to clear it.

    A patron has a ‘Happiness’ bar on their Left Trigger Status that shows their level of satisfaction.

    It starts in the blue, then goes either into the green or red. The amount of Rep gained is based on their happiness when they pass the door to leave.

    Any patron that leaves in the green will leave a tip.

    Patrons have a drunkenness bar visible on the Left Trigger Status. With drunkness they have increased happiness, but are more likely to spill. If the bar reaches the end they will vomit and leave.

    Note: fairies puke rainbows and sparkles.


    Information about a tavern patron.

    Entertaining
    Patrons can be entertained by the player picking up and using the supplied Lute, or by hiring entertainers for the day from the Ledger.

    Entertaining will slightly slow the rate of impatience and raise overall happiness.

    Hiring entertainers for the day costs money; the better the quality the more the cost.

    However, a good Rep may bring offers to entertain from traveling entertainers, such as Mummers.

    Entertainer Types:
    • Mummer - A folk band that sing and act out stories.
    • Fool - A joke teller that juggles.
    • Bard - Sings songs.
    • Minstrel Group - Merry dancing music.
    • Exotic dancer - A mysterious lady who dances salubriously.

    Each type will be liked more by some types of patrons and disliked by others. Getting a reputation for one type of entertainment will attract a certain kind of crowd



    The Ledger

    Interact with the Ledger to control all aspects of the shop. Items in the Ledger:

    • Ordering drink supplies
    • Reputation score
    • Renaming tavern
    • Renaming products
    • Profit / loss
    • Hiring / firing staff
    • Hiring / booking entertainers

    Stock Page
    The tavern ledger is slightly different from the Goods Store Ledger in that the Stock page has finite slots for inventory, and to be able to hold more you must create a space by pouring away something.


    The stock page in the tavern ledger.



    Crafting Beer

    The Crafting Station appears thus, and has 3 sections: Malt Roasting, Mashing and Boiling.

    When one section is finished, the UI automatically moves on to the next section.


    All three sections for the beer crafting station.

    Malt Roasting
    When the paddle removes the grains from the kiln, we move on to the next section.


    The malt roasting section of the beer crafting station.

    Mashing
    The malt grains are automatically inside the tun.

    You can optionally add an ingredient to ‘flavour’ the beer and the beer will have the main Trait.


    The mashing section of the beer crafting station.

    Boiling
    The brew needs to be HEATED (shown with wisps of Steam). During this stage adding more water allows more alcohol to be produced; this cannot be done once the Brew has BOILED.

    The aim is to get the brew to boil, represented by the steam and temperature gauge.

    This must be balanced with getting alcohol in there. The higher the alcohol level the stronger the drink, but not allowing to overheat (temp in the red and steam black). If that happens the process is ruined.

    Once the Brew Has Boiled it must be cooled as quickly as possible by having COLD WATER pumped over the kettle. The steam will disperse and disappear to show that this is complete.


    The boiling section of the beer crafting station.

    Temp Gauge
    The temperature gauge will display the current temperature levels and will help show when there's a risk of overheating.


    The temp gauge from the boiling section of the beer crafting station.

    Finishing
    Once the beer is made then you get the grading screen.


    The final grading screen after making a beer.

    The label shows the Alcohol Percentage.

    The stronger the beer, the happier people are, but the quicker they will get drunk.

    You can assign a beer to one of the 3 kegs by going to the keg when the tavern is closed and choosing which beer to fill it with from a drop down menu of beers you have created.

    To manage your beers, use the Ledger.





    Credit to Charlie for putting these designs and images together. The tavern job is but one of a few that you can choose from in Kynseed, so it's easy to see how the entire collection of Kynseed design documents (well and above just the job ones) makes for a rather hefty series of documents! Hopefully you found this glimpse into some of the designs interesting or insightful. Feel free to post your thoughts below and let us know what you think or, if you have any questions, feel free to post those too. Cheers!
    Last edited by Matt; February 21st, 2019 at 05:28pm.
    Everything in moderation, including moderation.

  2. #2
    CaptainOsyrus's Avatar

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    I like everything I've read, nothing I would like to see removed or changed. Hiring entertainers are my favorite idea on the list.

    But of course, I always have ideas I'd like to see added

    • Beers from other towns should only be available once you've visited that tavern/brewery.
    • Promotional drink sampling days. These days would allow you to get feedback on beers you've created and also test what people think of what you've acquired from other regions. This way you don't stock up on bad product.
    • Bouncers. Not having good bouncers could result in fights giving your tavern a bad reputation and making your employees feel unsafe.

  3. #3
    Charlie's Avatar

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    The unlocking by visiting other pubs is the plan...I forgot to add it to the doc Good call and reminder

    There is no violence as such in the havens, so no fighting.

    cheers!

  4. #4
    CaptainOsyrus's Avatar

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    Quote Originally Posted by Charlie View Post
    The unlocking by visiting other pubs is the plan...I forgot to add it to the doc Good call and reminder

    There is no violence as such in the havens, so no fighting.

    cheers!
    Good deal.

    No fights amongst the town folks? Where are the real estate listing?

  5. #5
    Charlie's Avatar

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    We are not having buying other houses, or being a landlord...you can only buy businesses.
    We want the player to work and earn their money, rather than sit there doing nothing.
    You have 1 upgradable home to call your own. As states in Quill law....Every man's home is his home (as there are no such things as castles) ;-)

  6. #6
    CaptainOsyrus's Avatar

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    Quote Originally Posted by Charlie View Post
    We are not having buying other houses, or being a landlord...you can only buy businesses.
    We want the player to work and earn their money, rather than sit there doing nothing.
    You have 1 upgradable home to call your own. As states in Quill law....Every man's home is his home (as there are no such things as castles) ;-)
    That was my poor attempt at a joke. I was insinuating that I wanted to move there.

  7. #7
    Charlie's Avatar

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    doh!

  8. #8
    Forgetaboutme's Avatar

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    Quote Originally Posted by Charlie View Post
    We want the player to work and earn their money, rather than sit there doing nothing.
    So it wouldn't be possible to buy the tavern, hire enough people and let them run the business?
    Don't panic!

  9. #9
    Charlie's Avatar

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    You can do that.

  10. #10
    Charlie's Avatar

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    You are still actively involved, sorting stuff and micromanaging if you wish...so theres still busywork.
    With a landlord you do much less, and its dull.
    Landlords dont fit in with the lore really and I thought it spoiled Fable a bit...broke the economy and made people too rich too quick.

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