Changelog - v0.1.11.1980

  • First pass work on the goods store selling box
    • Each goods store has a box to sell any spare items
    • Stores have a daily limit of how much they'll buy from you
    • The prices will be slightly under what you can make at the lemonade stand, except for...
    • Wanted items, which are cycled through over time and give extra profit if sold when a store wants them
    • The LIST of wanted items is a smaller set of randomly picked items which will be refined in future updates for seasons and the different demands of different villages
  • A pass over keyboard and mouse controls, specifically the use of Left and Right mouse buttons (referred to below as LMB and RMB) with more to come soon!
    • Sim interact (changed to LMB)
    • Pickup item/Put away (changed to LMB)
    • Screen button prompts (click forward with LMB)
    • Use tool/Throw item (changed to RMB)
    • PC hotbar can drag to unmapped icon
    • Blacksmith actions (changed to LMB)
    • Tutorial text and button prompts should match the above changes!
    • Option to flip the LMB and RMB behaviour (may later be refined to leave screen prompts as LMB, depending on feedback)
    • Fixed some 4k at 30hz issues of LMB click, including goddess statues and onscreen D-pad icons
  • Changed the behaviour of save games so 'New Game' now creates a new slot and there's a scrollable LIST of saves - autosave will overwrite the currently loaded save only!
  • Very first step of character customisation: selecting hair colour when starting a new game
    • There's 8 different colours to choose from
    • Further customisation options likely to follow (probably in later updates as we refine the system)
  • A new 'Unstuck' menu option to help when stuck in the environment!
  • Cat AI has been upgraded slightly to avoid staying still all the time (plus lotsa naps)
  • Minigame completion teleport action won't work outside the minigame region
  • Interact priority is given for books over other interactables in order to make it easier to pick some books up by beds
  • Cooking quests, once completed, should no longer repeat
  • Speculative fix for cooking crash on the recipe book screen and preventative measures for one identified cause
  • Lemonade stand bartering minigame reduced to one round as well as a small bit of presentation tweaks to make it easier to see and use LMB on the button prompt as intended
  • Increased the speed of holding down A button/E key/Primary mouse button for getting the pickup/new day/etc key to dismiss the dialogue
  • Level fixes for collision/layering and proverb positioning
  • Dragging of combat hotbar items while in combat areas should now work as expected
  • Fixed a festival stall that wasn't showing the item for sale
  • NPC portrait in status view should now stay within the UI boxes
  • Night ambience doesn't persist after reaching a certain level with different ambience
  • Fixed a bug with dragging items in inventory and the hotbar switching if an item from the opposite type was hovered over
  • Behind the scenes initial implementation of the NPC chat system for the next update (not visible in game quite yet!)