Changelog - ᴠ0.1.11.1953

  • Hob tooth quest should now be completable!
  • NPC's waiting for gifts now show an icon above to indicate that talking to them will also gift them the item
  • All maps should now show the player position more accurately
  • A wooden sign in one of the mines was updated from being a placeholder
  • Hopefully improved setup for NPC interaction (Priority is first given to NPC's before animals and before interactables. It also puts priority on permanent sim NPC's over any temporary NPC's in the level. This system allows future flexibility in priority as needed!)
  • Any followers of the player will now stay behind the player a bit better to make targeting and visibility easier (This setup also allows tweaking in the future.)
  • NPC's leaving the level should now do so in a more orderly fashion without walking through walls (The system in place here needs setting up per level, so let us know if any levels still have NPC's experiencing problems with this. The main area that needed fixing was in Poppyhill.)
  • Hazel now has a shop sign that, when interacted with, says when you can buy cats
  • Charmweed no longer treated as a seed
  • Magic bean's magic now limited to its intended level!
  • Both mapstones in Mosswhisper Ruin should now count
  • Few minor level issues fixed
  • Wheat should no longer invisibly grow after harvesting (If already in that state, wait the 3 days and harvest. It should then fix itself.)