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May 2nd, 2020, 04:30am
#1
More relevance to the sleep feature
I feel that the sleep feature should be more relevant gameplay wise, otherwise the passing of the time inside the game doesn't feel imersive at all. Since we don't have anything like a stamina bar there should be somekind of punishment for not sleeping properly like a strong debuff or something like that, things like movement speed being reduced or the overall results of your activities being hindered by the lack of sleep(chances of failing at things like cooking, fishing, or when interacting with animals or NPCS in the market or during conversations). Those kind of changes would give a purpose for this feature that currently feels like it doenst have. Maybe you could even die for lack of sleep, or receive even harsher punishments for passing out away from home and wake up at the same place you passed.
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May 2nd, 2020, 09:24pm
#2
Sounds great to me! I really don't think not sleeping for a year straight is good for your mental health, even if you live in a land with fairies and gnomes...
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May 4th, 2020, 10:11am
#3
We have plans for this (and food) which will eventually make it in :-)
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May 4th, 2020, 10:12am
#4
We have plans for this (and food) which will eventually make it in :-)
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May 8th, 2020, 04:03am
#5
I'm really happy to know that. Can't wait to see the game developing further.
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