More relevance to the sleep feature
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Thread: More relevance to the sleep feature

  1. #1

    More relevance to the sleep feature

    I feel that the sleep feature should be more relevant gameplay wise, otherwise the passing of the time inside the game doesn't feel imersive at all. Since we don't have anything like a stamina bar there should be somekind of punishment for not sleeping properly like a strong debuff or something like that, things like movement speed being reduced or the overall results of your activities being hindered by the lack of sleep(chances of failing at things like cooking, fishing, or when interacting with animals or NPCS in the market or during conversations). Those kind of changes would give a purpose for this feature that currently feels like it doenst have. Maybe you could even die for lack of sleep, or receive even harsher punishments for passing out away from home and wake up at the same place you passed.

  2. #2

    Join Date
    August 6th, 2019
    Location
    Texas (USA)
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    11
    Sounds great to me! I really don't think not sleeping for a year straight is good for your mental health, even if you live in a land with fairies and gnomes...

  3. #3
    Charlie's Avatar

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    June 24th, 2016
    Location
    West Yorkshire, UK
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    413
    We have plans for this (and food) which will eventually make it in :-)

  4. #4
    Charlie's Avatar

    Join Date
    June 24th, 2016
    Location
    West Yorkshire, UK
    Posts
    413
    We have plans for this (and food) which will eventually make it in :-)

  5. #5
    I'm really happy to know that. Can't wait to see the game developing further.

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