Kynseed Roadmap
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Thread: Kynseed Roadmap

  1. #1
    Matt's Avatar

    Join Date
    June 24th, 2016
    Los Angeles, California

    Kynseed Roadmap


    Making a game is a notoriously unpredictable path filled with all manner of random encounters. To traverse this development landscape, we'll need a map. Preferably one with a road.

    So once the dust settled from our Early Access release and First Steps update and First Steps update, we began taking everyone's feedback and mashing it all together with our own plans. Thus, the Kynseed roadmap was made. This map covers both the short-term view of updates to come as well as a long-term view of the entire game.

    Having a clear outlined plan is a necessary component for any game, but one of the benefits of being a small indie team is the freedom to approach development more organically. So as we devised our roadmap, it was important to us that we balanced structure with flexibility. We want to remain agile so that we can react to things that a roadmap can't possibly predict.

    To do this, we'll map out upcoming updates one batch at a time. The current batch outlines the first 7 updates, with each update taking approximately 3 to 4 weeks. Once we complete this batch, we'll then map out the next. Another way we're preserving our organic approach is by also designating every few updates as flexible "Optimization" updates. For those, we'll spend those weeks on wherever the most immediate priority is at that time. This could range from things like catching up on bugs, working on behind the scenes engine systems, or addressing critical pieces of recent community feedback. As always, we'll keep you informed of our progress on all that as we go.

    You can check out the map legend below for more details and don't hesitate to give us a shout if you have any burning questions we can extinguish. Thank you all for joining us on this road trip and for being our travel companions. We've packed plenty of snacks and our Spotify playlists are primed and ready.

    Upcoming Updates
    This is the current batch of updates being worked on, organized in the order we'll do them. Once a batch of updates is complete, we'll then map out the next batch. An update's listed items will typically represent first implementation, not full implementation.

    The Entire Journey
    This is the overview of all game content still to come. This overview covers only new content at the time this roadmap was first written and doesn't necessarily represent all content already in-game.

    Update Types
    To cover ground at an even pace, updates will take turns focusing on three categories: Features, Content, and Optimization - always in that order, repeating.

    Release Timing
    The further out a roadmap goes, the more difficult it is to predict its timing. So to ensure we don't promise inaccurate far-off release dates, we're instead focusing on a release rhythm. Each update will take 3 to 4 weeks to implement, with smaller in-between patches released as needed.

    • Havens
      • Mellowfields
        • Mellowbrook Village
        • Surrounding Regions

      • Deepstone
        • Sagtyt Village
        • Surrounding Regions

      • Woemarsh
        • Gaslight Village
        • Surrounding Regions

      • Pinehaven
        • Tunt Village
        • Surrounding Regions

    • Hubs
      • The Circle
      • Stonecrown
      • The Shingles

    • Combat Regions
      • Simplewood
      • Softwood
      • Midwood
      • Toughwood
      • Nightmare Hallow

    • Fae Realms
      • Tir Na Nog
      • E’ergreen
      • Briar
      • Voide

    • Quill Hoarders
      • Regional Collectables (Food, Recipes, Books, Etc.)
      • More Insects to Collect
      • Scattered Ancient Relics to Find
      • Special Fae Shops
      • Gems & Runes to Imbue Items
      • Player Delivery Box
      • Home Larder
      • Seasonal Temples with Goddess Challenges

    • Getting Around
      • Rootways
      • World Shortcuts
      • Additional Map Icons/Elements
      • Campfires When Travelling
      • Goddess Interactions
        • Statue Travel
        • Statue Offering
        • Goddess Curses
        • Goddess Boons

    • Attending Events
      • Village Festivals
      • Seasonal Events
      • Pig, Sheep & Chicken Racing
      • Pig, Sheep & Chicken Auctions
      • Marble Minigame
      • Squeal or No Squeal Minigame
      • (Other Minigames Likely to Come)

    • Generations
      • First Generation NPC’s for Each Village
      • Generic NPC Components for Future Generations
      • Visual Aging for Life Stages
      • NPC Funerals
      • Generational Family Feuds

    • NPC Systems
      • Schedules & Routines
      • Reactions & Emotes
      • Chat System
      • Asking Favours
      • Family Secret Boxes
      • Birthdays & Favorite Items

    • Pets
      • Buying Pets
      • Interacting with Pets
      • Riding Pets
      • Pet Aging

    • The Role of Masters
      • Each Master Gives a List of Tasks
      • Players Learn a New Ability for Each Completed Task

    • Master Skills
      • Melee Combat
      • Ranged Combat
      • Exploring
      • Nature
      • Gardening
      • Fishing
      • Cooking
      • Bard

    • Combat Zone Denizens
      • Hobs, Nobs, & Lobs
      • Nymphs
      • Forest Hag
      • Remnants
      • Jabberwock
      • Fachen
      • Barghest
      • Dragon
      • Banshee
      • Buggane
      • Plus some nasty surprises!

    • Tir Na Nog
      • Gnomes
      • Fairies

    • E’ergreen
      • Mossmen
      • Dryad
      • Puck
      • Green Children

    • Briar
      • Fel

    • Voide
      • Shimmerkyn

    • Player’s Life
      • Player Appearance Customisation
      • Visual Aging for Life Stages
      • Life Mirror
      • Selecting Kynseed Inheritor

    • Passing On Legacies
      • Physical Possessions
      • Genetics
      • Training

    • Relationships
      • Friendship
      • Courting
      • Marriage
      • Copulation
      • Children
      • Orphanage Adoption

    • Family
      • Kynseed Tree
        • All Tree Growth Stages
        • Branching Upgrade Tree (Literally)

      • Nurture Children to Teach Skills
      • Gain Positive/Negative Perks from Activities
      • Choose Family Traits & Perks

    • Combat
      • Additional Melee Weapons
      • Range Weapons
      • Combat Death & Fairweather Revival Cost
      • Unlock Combat Abilities

    • Farming
      • Buy or Find Seeds
      • Plant Seeds in Farming Areas
      • Water & Fertilise Crops
      • Upgrade Farming Tools
      • Unlock Farming Abilities

    • Fishing
      • Seasonal & Weather Dependent Fish
      • Find Rare Fish
      • Unlock Fishing Abilities

    • Mining
      • Mine for Ore in Dungeons or Caves
      • Upgrade Tools for Better Materials
      • Knockers!

    • Sequences
      • Scripted Cutscenes
      • Mystery Events/Appearances
      • Vignettes
      • Among Other Surprises

    • Mr Fairweather
      • Returning to Fairweather
      • Fairweather Items
      • Yearly Tax

    • Blacksmith
      • Craft Weapons, Tools, & Other Items
      • Use Different Ore Materials & Moulds
      • Cabinet for Storing Crafted Items
      • Add Augment Gems and Runes

    • Goods Store
      • Sell Various Goods & Animals
      • Barter with Customers
      • Display Items
      • Feed & Care for Animals
      • Simple Customisation of Store Decor

    • Apothecary
      • Mix Powders, Potions, & Creams
      • Use Ingredients with Different Effects/Traits
      • Herb Garden for Growing Ingredients
      • Cabinet for Storing Mixed Goods
      • Crafting Room
        • Grinding
        • Chopping
        • Mixing
        • Distilling
        • Bottling

    • Tavern
      • Craft Beers to Sell
      • Assign Beers to Kegs
      • Serve Local NPC’s
      • Hire Entertainers
      • Beer Crafting Process
        • Malt Roasting
        • Mashing
        • Boiling

    • General Operation
      • Open & Close Shop
      • Customers Order at Counter
      • Common & Rare Customer Types

    • Ledger
      • Manage Orders & Stock
      • Set Employee Hours & Wages
      • View Profit/Loss Info
      • View Shop Status Info
      • Rename Shop

    • Hiring Staff
      • Hire Staff to Run the Store
      • Local NPC’s Can Be Employed
      • NPC’s Have Different Job-Related Skills
      • Staff Will Impact Business Reputation

    • Reputation
      • Businesses Can Gain or Lose Reputation
        • Local Rep - The Village Level
        • World Rep - Word Travels at Higher Rep
        • Personal Rep - Combined Total of Local/World Rep

      • Business Gets Known for Highest Quality Item
      • Can Earn Business Awards
      • Unlock Shop Upgrades from Special Fae

    • New UI
      • Kynseed Tree Interface
      • Wheel of Copulation
      • Life Mirror Interface
      • Family Skills/Status
      • Job Crafting Stations
      • Font System Refinements

    • Icons
      • Pop-Up Bubbles for Interactables
      • NPC Emotes/Reactions
      • Inventory Items
      • Control Icons (Keyboard, Mouse, & Gamepad)

    • Mouse, Keyboard, & Gamepad
      • Keyboard Remapping
      • Gamepad Vibration Feedback
      • Ongoing Improvements to Existing Controls

    • Writing
      • Flavour Text
      • Books
      • Proverbs
      • More Dialogue Variety for NPC’s

    • Other Systems
      • Balancing (Economy, Combat, Etc.)
      • Localisation Preparations
      • Game Speed & File Size Optimizations

    • Backer Rewards
      • Backer Names in the Credits
      • Digital Art Pack (Wallpapers, Posters, GIF’s)
      • Digital Uncompressed Soundtrack
      • Digital Lore Bible & Art Book
      • ComboSprite Editor
      • Backer Named Wandering Fae
      • Personalised Gravestone Epitaphs
      • Custom Backer Statues
      • Custom Backer Legendary Items

    • Audio
      • Music for All New Content
      • Additional SFX for New Content
      • Refine Volume Mixing for All Music/SFX

    • Scenery
      • Wildlife Creatures
        • Squirrels
        • Hares
        • Different Birds
        • Possibly Others

      • Additional Weather Systems
      • Particle Effects (Chimney Smoke, Etc.)
      • Rooftops for Buildings

    Last edited by Matt; July 24th, 2019 at 03:27pm.

  2. #2
    Carbunkel's Avatar

    Join Date
    June 29th, 2017
    This is all very exciting. Gonna be so cool to see it all woven together.

  3. #3
    That's a lot of work lads and lasses, look after yourselves! Looking forward to seeing all of these updates!

  4. #4

    Join Date
    September 16th, 2018
    Will we be able to breed animals? This all looks really great, I can't wait to see it all put together!

  5. #5
    Snigelworld's Avatar

    Join Date
    May 11th, 2018
    Stockholm, Sweden
    This is an amazing game, can't wait to see you make it even better ^_^
    Cheese - it's good for you.

  6. #6
    TheQueenofNi's Avatar
    Join Date
    February 3rd, 2018
    This is amazing, I am so excited for this game!

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