Wait til you see the newer Vale villagers art...
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Wait til you see the newer Vale villagers art...
I really like that the sprites get a little smaller when they hit 'old age.' It adds a nice touch.
Do we know how long a year in game is? Like, 20 hours and you grow into a teenager and so on and so forth?
Currently a day is set at 8 minutes.
There are currently 14 days in a season (2 weeks of 7 days)...so that's 112 minutes per season / 448 per year.
This makes a year over 7 hours, which is too long.
Now, there is no need to rush through the game and there will be ways to move it forwards, but we will need to carefully balance it a bit later and look at how to make sure you are not spending 7 hours getting to the year end.
We could reduce a day to 6 minutes, but also maybe have 2 weeks of 5 days per season.
This would bring it to an hour per season; 4 for the year.
It would be good to know all your thoughts?
Do you want time passing quickly? Do you want to chill and not worry about time passing?
Let us know!
Mmmmh yammi, pixel!
Well, the in game time really depands on how you are going to "fill" it, I think. The game is supposed to last several generations, right? A hundred years maybe?
So with 4 hours a year this would make 400 hours at all. Even with just 300 hours, what challenging non-repeated tasks would we have to do over that time? :)
I really love Stardew Valley, but after a couple of hours I was just bored of doing the same things again and again. Just my oppinion.
I actually like the longer option to be honest.
It gives me time explore the land and do my own stuff, but also enough time to meet people and form attachments (either positive or negative.)
Though I wouldn't object to a slightly shorter week with longer days. (Somehow in my head, ten min days feels nice?)
I have to say those days sound way short to me. But I love to bask in surroundings and see the small things. If I'm rushing to finish a day it'll feel too grindy.
Restrictions on falling asleep at 11 will be lifted after the Prologue, and you will have the rest of the world to explore....all of it.
The only gating will come from places that need a certain tool or item or seasonal blockages.
I personally want the player to feel a little rushed early on and then find ways to be more economical.
Then, when Mr Fairweather starts offering up items that can make tasks easier and allow travel shortcuts, then they will tempt the player to spend their life on them.
The game may potentially last generations, but that is not the point of the game. Creating your business empire, just exploring, nurturing, messing with the sandbox, unlocking all the skills, trading, combat and so on are the things you can do individually or all at once.
We just want a game where you can create your own fun and play how you like....not just open world, but open life.
I think 12 minute days would be better. I know it adds more (168/season-672/year- 12ish hr/year, but it gives us a little more leeway to make decisions and enjoy stuff.
Wait... how many natural years are we looking at in a character on average? I'm assuming some of our characters might have longer lives randomly and through good decisions or shorter lives randomly or from awesome/hilarious decisions.